Saturday, July 31, 2010
About Motus Digital, LLC
About Us
  Company Overview
Minimize

 

Motus Digital’s handpicked team has provided post-production visual effects services to both the Entertainment and Gaming industries for decades. Motion pictures, commercials, film trailers, music videos, and games have all utilized Motus Digital’s team of artisans. Techniques such as model making, computer-generated imagery, digital animation, optical motion capture (required in the production of visual effects for television and film), and custom software and code development (required for digital production) have all been developed in-house.

Motus Digital’s team has been associated with three movies which have earned an Oscar for Best Visual Effects, and has been awarded two Visual Effects Achievement Awards from the Academy of Science Fiction, Fantasy & Horror Films; as well as an Oscar nomination for Visual Effects and an Annie Award for Visual Effects.

Other team members were associated with a television series that won an Emmy for Visual Effects and helped pioneer CGI Animated Movies.

While pioneering the world of motion capture, some of Motus Digital’s team members created the first fully CGI and fully Motion Captured feature for primetime television for FOX in 1999, utilizing Vicon’s V-8 Motion Capture System.

  
  Howard Blietz, CEO
Minimize
Howard Blietz, CEO Howard Blietz
CEO

Howard Blietz is the Chief Executive Officer and a founder of Motus Digital, LLC. Mr. Blietz will focus on strategy, growth, financing, legal, setting up the back office operations, and the culture of the firm. Mr. Blietz believes he has learned a lot in his career that uniquely qualifies him to help grow a service firm. He is especially excited about the prospects for growing this firm because while Motus Digital, LLC is a new startup, it’s people have great talent and experience in this industry.
 

A 1980 graduate of Northern Illinois University, Mr. Blietz worked in the information services industry for over 27 years. The last 23 years were spent founding and growing Greenbrier & Russell, Inc. from a startup to a 700+ person organization in 2000 and then, painfully, managing the business through five very tough years for the industry. Customers knew Greenbrier & Russell for its commitment to quality, professionalism, and customer satisfaction. Greenbrier & Russell also believed in employing the best people and doing everything possible to keep them by promoting every employees’ career aspirations. Along the way, Mr. Blietz served as a billable consultant, a sales person, account manager, recruiting manager, CFO, and Co - CEO.
 

The firm was purchased by Fujitsu in February of 2006. Howard stayed on to help the transition and then upon reorganization, agreed to lead Fujitsu’s U.S. Microsoft practice. In the summer of 2007, Mr. Blietz left Fujitsu to form Motus Digital, LLC. with Mr. Brock. Howard is married with 2 college aged sons. He enjoys playing basketball, golf, and skiing.

  
  B. Keith Brock, President, COO
Minimize
B. Keith Brock B. Keith Brock
President, COO

B. Keith Brock is President and Chief Operating Officer and a founder of Motus Digital, LLC. Mr. Brock is responsible for the strategic direction and operational leadership of all Motus activity as well as the company’s internal IT operations.
 

Mr. Brock is a Microsoft Partner Advisory Council (PAC) member with over 17 years of relationships with Microsoft. As an early adopter of Microsoft’s .NET framework and associated technologies, Mr. Brock was a co-keynote presenter of application technologies based on .NET C# and Web Services for Microsoft’s introduction of .NET based methodologies in early 2001, and has since spoken at dozens of Microsoft conferences across the US.
 

Mr. Brock most recently served as Vice President and Chief Technologist of Fujitsu Consulting where he was responsible for their US Microsoft Practice. Before that, Brock served as Senior Manager and CTO of Perot Systems’ Tenant account, a role in which he oversaw all architecture, development, and technology implementation of Perot’s second largest account worldwide.
 

In the summer of 2007, Mr. Brock left Fujitsu to form Motus Digital, LLC with Mr. Blietz. Mr. Brock is extremely passionate about the multiple technologies required to seamlessly integrate film, 3D models, animation, imagery, visual effects, and optical motion capture into the entertainment and gaming industries.  Keith is married with three teenage sons.  He is an avid gamer across all gaming platforms and enjoys playing network games on the family's internal network with his teenagers.

  
  Crispin Broadhurst, Motion Capture Supervisor, Technical Director
Minimize
Crispin Broadhurst Crispin Broadhurst
Motion Capture Supervisor, Technical Director

Crispin Broadhurst has been a musician, artist and animator since childhood. His dad (please visit www.FrankBroadhurst.com) was an exceptional artist and illustrator working at McCann Erickson, and Crispin took full advantage of all the art supplies, animation disc and light table in the house growing up. He was making 8mm animated films with clay and plastic army men at age nine, continuing with stop action films through high school. Having a knack for picking up instruments and learning to play them easily, he initially chose a career in music; attending UNT School of Music and becoming an accomplished jazz pianist and session player. Never losing his love of animation and spending all his free time with computers and animation software, he migrated careers to CG. His experience spans commercial broadcast and movie work, from dancing logos to talking animals.


He created the first ever fully mocap and CG music video for Master “P”, and has done mocap and animation work for ID Software as well as several of Midway titles. He also worked on the E3 cinema for Microsoft/Wideload’s “Stubbs the Zombie”, “Pippa Funnel” for Ubisoft (utilizing horse mocap), and has done a wealth of custom rigging and editing. Crispin also supervised mocap sessions, animation, and rigging for Acclaim’s “All Star Baseball” games. His work on “The Night of the Headless Horseman” for FOX in 1999, including facial and horse motion capture, earned him a spot and interview on the Vicon show reel that year.

  
  Kyle Blietz, Account Executive
Minimize
Kyle Blietz, Account Executive Kyle Blietz
Account Executive

Kyle's job is to connect people with the animation solutions that Motus Digital provides. With the talent of our team and the technology that supports them... "It makes my job one of the best in the world."


Kyle grew up outside of Chicago and graduated from the University of Colorado. He loves the mountains more than anything and tries to make trips to the Rockies as often as possible. Please feel free to contact Kyle if you have any questions regarding Motus or the services that Motus provides.

  
  Thaddeus Grant Fenton, Director
Minimize
Thaddeus Grant Fenton, Music Video Director Thaddeus Grant Fenton
Director

Thaddeus Grant Fenton is a dedicated Writer, Director, Editor, Photographer, and Producer. Though he works within a variety of different media, his journey into filmmaking began in high school as a writing protégé to the late Stephen Katz. At 19, shortly before his graduation from the Vancouver Film School, he accepted a fulltime Production position at Triton Films in Vancouver, BC. After two years and no less than one hundred productions later he made the transition to Director, and has been focusing his career as such ever since.


In June of 2008, Thaddeus joined the world class team at Motus Digital, bringing his wealth of live action production experience to the world of animation. His newfound experiences at Motus have allowed him to expand his directing pallet, exploring everything from the integration of live action with CG, to fully animated productions; adding testament to his unique ability to adapt to the needs of any project. Possessing strong creative and technical skills he is both motivating and results-driven, with a proven ability to develop and generate successful products in motion pictures. His style is meticulous yet free in form, and through his commitment to creative expansion, constantly evolving. His work is engaging, often distinguished through his treatment of atmospheric and kinematic qualities.

  
  Tony Cross, MOCAP Animator
Minimize
Tony Cross, MOCAP Animator Tony Cross
MOCAP Animator

Tony began college as an electrical engineering major, but quickly found himself drawn to computer graphics. His unfettered love for videogames, movies and graphic novels led him down the inspiring path of 3D animation. In 2007, he earned his Bachelor's degree in Arts & Technology (ATEC) from the University of Texas at Dallas, where he received an education in animation, computer game development and design, as well as visual arts and digital design. For him, this was a pursuit far more entertaining than studying voltage tolerances and chip design.


During his time at University, Tony focused his efforts in animation and motion capture. His relentless passion in these endeavors led him to freelance opportunities for such companies as 3D Realms, Armor Smith, the U.S. Department of Defense, and Midway Games - all while still in school. Shortly after graduation Tony joined the team at Motus Digital as an animator and MOCAP tech, where his passion for the art and process of animation is reflected through his work.

  
  David Farmer, CG Artist
Minimize
David Farmer, CG Artist David Farmer
CG Artist

David has had an interest in graphic design and digital media from a very early age. This, combined with his love of film and videogames led him to pursue a career in the industry. He attended the University of Texas Dallas where he decided to focus his energy on becoming a texture artist. Shortly after graduating with a BA in Art and Technology from the University, David joined the Motus team.


David has quickly adapted from being simply a texture artist to a jack-of-all-trades. Besides making models look pretty, he is also adept at rendering, visual effects, compositing, and graphics work. He also enjoys writing and developing new ideas and concepts for Motus' original IPs. Apart from the digital world, David enjoys scuba diving, backpacking, and rock climbing.

  
  Webb Henderson, Account Executive
Minimize
Webb Henderson, Account Executive Webb Henderson
Account Executive

After a short stint in the corporate world, Webb found himself craving a more exciting and creative atmosphere. Motus Digital provided the perfect environment. Webb offers a unique skill set and diverse background to Motus—including a BS in finance and economics, a profound interest in art and technology, and years of experience in sales and interactive marketing.


Webb’s role is to connect anyone of interest to the diverse capabilities and talent that comprises Motus Digital. When he’s not in the studio, you’re most likely to find him on the golf course or seeking a new outdoor adventure. Please contact Webb to learn more about our studio and services.

  
  Steve Gonopolsky, Concept Artist, 3D Modeler
Minimize
Steve Gonopolsky, Concept Artist, 3D Modeler Steve Gonopolsky
Concept Artist, 3D Modeler

Steve has always had an eye for art since an early age, but it was only in college that he found he could make a living out of doing what he loves. Seeing how art creation was used in movies, games and on the internet, further motivated him to learn and grow his abilities as an artist. Earning his Bachelor's degree in Arts & Technology (ATEC) from the University of Texas at Dallas gave Steve a Solid foundation in many forms of Digital media. After graduating college, Steve has worked in the Framing, Printing, Graphic Design, and the Computer Gaming industry.


Focusing on 2D Concept and character design, as well as 3D Modeling and Texturing. Steve is yearning for more and more knowledge about anything and everything he can get his hands on.

  
  Brad Clark, Character Art and Technology Consultant
Minimize
Brad Clark, Character Art and Technology Consultant Brad Clark
Character Art and Technology Consultant

An award winning artist and animator, Brad Clark has worked on a wide range of projects over the past 12 years; from modeling and rigging for television and video games to editing motion capture for Gollum in “The Lord of the Rings: The Two Towers.” His career has taken him around the globe: from Florida to the Philippines, from Texas to New Zealand.


Brad taught animation, character design and setup classes at Full Sail, trained 2D animators on Softimage in Manila and headed up internal training on motion capture, character rigging and scripting for artists while with Acclaim Studios, Austin. A previous Autodesk Master Class instructor, Brad has also presented for Conceptart.org, local Autodesk user groups and was lead author of Inspired 3D Advanced Rigging and Deformations.

  
Copyright (c) 2010 Motus Digital, LLC - The Power of Motion™